iPhone
New corners of old places.
A walking game for the town you think you know. Phone in your pocket.
Pick a European Old Town. On the map, the grey streets are the ones you have never walked. Walk one, phone in your pocket, and it turns gold. Sound carries the game, so there is no reason to look at the screen. Landmarks are fruit, each with a story worth the detour. There is a lane you have never set foot in, in a town you have lived in for years. The map shows which one.
No timers. No streaks. Nothing to lose.
How it plays
The whole game, in four steps.
Pick a city.
Choose a European Old Town. Its streets download once, then it plays fully offline — no signal needed on the walk.
Walk a street.
Every street is a line of dots. You collect them by being there — no tapping, no aiming, phone in your pocket. Sound tells you what's happening.
Watch it turn gold.
Finish a street and it lights up gold on your map. What's still grey is the part of town you have never seen. Fill the whole Old Town, over as many visits as you like, and you've cleared the level.
Find the fruit.
Landmarks are fruit bonuses — a cathedral, a bridge, a market square — each with a one-line story worth walking to.
Heads-up by design
The walking game you play without looking.
The phone stays pocketed and audio carries the play. Nothing on screen ever needs your attention — which is exactly why it's one of very few games a blind or low-vision player can play the same way as everyone else.
- ◆Spoken updates read every street complete, fruit bonus, and level clear — and defer to your VoiceOver rate and voice.
- ◆A non-visual “Nearby streets” list reads each street as one sentence, with distances spelled out and compass directions that stay true in your pocket.
- ◆Audio keeps playing screen-locked, mixes with your music, and self-heals after a call.
- ◆Dynamic Type and full English & German, narration and labels both.
Nearby streets
“Höllgasse, 120 meters northeast, 3 of 14 dots.”
Pressure-free is cognitive accessibility, too. Nothing expires, nothing is lost. Play five minutes or an afternoon, stop anytime, come back anytime.
Privacy
Data Not Collected. I mean it.
An Always-location game that collects nothing is rare and honest. Your location is used only on your iPhone to notice which streets you've walked. It is never uploaded, never sent to me, never shared.
- ◆No accounts, no analytics, no ads, no tracking SDKs, no advertising identifiers.
- ◆A city you own plays fully offline.
- ◆The only network calls are anonymous map-pack downloads, Apple's own StoreKit & Maps, and one non-personal iCloud value (which city you picked as free).
- ◆I genuinely couldn't see where you've walked, even if I wanted to.
Cities
Old Towns to eat, right across Europe. Your first is free.
Each city is hand-checked before it ships. Claim any one as your free city, your own town is the obvious pick; every other is a one-time purchase you keep for good — Family Sharing included, so one purchase puts the city on every phone in the family and everyone walks their own map. New cities are added every week.
If you have three hours and a list of sights, this is not for you. It is for the second visit, and the twentieth.
Every Old Town, and how far you walk in it →
Your city not here?
Your city not here? Request it.
Name your destination and I'll forge it — I build cities by request, usually live within a few days. Your email is the only thing that ever leaves your phone.
Out now
Cobble Gobble is on the App Store.
iPhone, iOS 17 and up. English and German. Your first city is free; every other city is a one-time purchase you keep for good, Family Sharing included.